Furthermore, these browsers will also restrict buffering multiple audio tracks making seamless audio switching difficult at best. The HTML audio element is pretty powerful, unfortunately, mobile browsers tend to restrict it by not letting you play more than one audio stream at once. First of all, when using the gapreload plugin XMLHttpRequests will be subject to cross origin restrictions meaning you won't be able to make normal requests to servers that don't have CORS enabled, even if you whitelist the domain in your config.xml.īelow are the relevant portions of my Gulpfile.js: This setup has been working pretty well for me however there are some caveats that are important to mention. You app running in the emulator should instantly receive the livereload notification, load the changed file from the server, then refresh the webview so the changes take effect. That's pretty much it! Now when you save a file, Gulp should automatically detect the file has changed, copy it to the platforms directory, then trigger a livereload action. If you're developing with the emulator, this would probably be localhost however you can also specify any IP you want meaning you can use this setup when developing with an actual device. Where is the is the computer the files are hosted from. ![]() From your root directory type:Ĭordova plugin add -variable SERVER_HOST="" The final step is to install the the Cordova plugin. Once Gulp copies a changed file to the appropriate directory, pipe the new file to livereload to trigger the change. I fulfilled the first requirement using the simple ecstatic module configured to serve all files from the platforms/ios/This can be done with ecstatic by specifying cache: 0 in the config object. Once you have Gulp setup to properly watch your asset files and copy them to the appropriate directory, the next step is to configure a basic http server to serve those assets, then trigger a livereload. In the Gulp ecosystem at least, it seems that path names are piped between processes without the "./" so I would recommend that any relative paths or globs you manually specify not have the "./" prefix. ![]() The library does not do path normalization before matching which leads to the library not recognizing the equality of paths prefixed with the relative "./" compared to those that are not. Currently this library has what I consider to be unintuitive, undocumented, and even incorrect behavior. Important: Pretty much every JS library I've found that does any sort of route matching with globs uses the minimatch library. ![]() For example, to watch all files in the www/ directory, you could specify a route glob as such: www/** ![]() When specifying files to watch, you can use a glob pattern to match multiple files in many directories with a single expression. Fortunately, file globbing exists precisely to simplify this task. These requirements make manually listing files and structures an onerous task that should be avoided. The basic setup is to use Gulp to watch for changes in the As you'd expect with any project, asset files can be numerous and the build system itself should not impose a restriction on nested folders. In a Cordova project, you develop the application in the $ROOT_DIR/In order to streamline the development process, I wanted to make use of livereload via the gulp-livereload and cordova-gapreload plugins.
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